Episode 5: iPhone Game Development


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Pangea Software: Behind the Scenes, Episode 5: iPhone Game Development Brian Greenstone of Pangea Software answers some commonly asked questions about iPhone game development.

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  1. #1 by jamessnee1 on April 30, 2009 - 11:16 AM

    is there any chance that the original Bugdom will be ported to the iPhone? I have already bought Bugdom 2, Nanosaur 2, Billy Frontier and Enigmo!

  2. #2 by shortperson1026 on April 30, 2009 - 2:59 PM

    Sadly I’m using Windows. When I get a Mac I hope to program for the iPhone :)

  3. #3 by mrares00 on May 1, 2009 - 11:36 AM

    great video!!

  4. #4 by Braylonsds on May 4, 2009 - 1:15 PM

    I really liked your video. Youtube can be a great asset for you. If you need any help getting your video exposed i use a site called Tubeviews . Net It has really done wonders for me, Keep in touch

    keep up the good work

  5. #5 by nanosaur4ever on May 6, 2009 - 2:08 PM

    nice.
    just wonderin’
    r u making Pangea Arcade for the iPhone?

  6. #6 by crazyzach5 on May 6, 2009 - 11:49 PM

    you should make a root beer bounce like root beer tapper and tapper

  7. #7 by McKaners on May 7, 2009 - 6:21 PM

    Thanks Mr. Greenstone! Keep up the good work!

  8. #8 by GrendelKhanTSU on May 9, 2009 - 7:58 PM

    Great tips! thank you. :D love enigmo btw. ^_^

    I read elsewhere that took 5000 downloads a day to make Top 100 (as of March 2009) … is that correct?

  9. #9 by jfbomber80 on May 13, 2009 - 12:06 AM

    Great Video, all app developers should watch this.

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